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Strange problems when drawing 3D cubes

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 United States

Post time: 2020-12-17 13:30:02
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I used VC+DX3D to write a program to draw a 3D cube, and everything else was normal. I didn’t expect the back surface to block the front surface.
For example: a cube placed directly in front, the front plane is larger than the back plane (due to the principle of vision), so it shows that a smaller plane appears in the center of the front plane, which is the back plane. . .
I don't know why
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 Unknown

 Author| Post time: 2020-12-18 23:15:01
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plus: My rendering culling state is not culling
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 China

 Author| Post time: 2020-12-19 18:30:02
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Even more strange is that the problem was solved after I ENABLE ZBUFFER ^-^!
Since no one returns, let me ask another question:
Why the drawn cube is not square from many angles, it is a bit oblique.
It is very different from the human eye.
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 China

Post time: 2020-12-20 11:45:01
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You are using Z buffering! You can't see the latter

Did you mark the matrix coordinates when you put it in!
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 Malaysia

Post time: 2020-12-20 17:30:01
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For example, if CULLMODE is reversed, what you see is the inside of the box.
There is also that the Z buffer is not turned on, so the front is blocked from the back.
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 China

Post time: 2020-12-21 09:15:01
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The awkward visual effect may be a problem with the FOV setting, which is generally 45 to 60 degrees.
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