|
Existing three-dimensional graphics, such as DXF and 3DS files, need to fill in points on each surface at a certain interval. The surface is generally a triangle. Now the method used is to find the middle point for the three points of the triangle and use a recursive algorithm to The entire graph is filled. But this method requires enough memory (because of the small spacing between graphics) and is slower. So here I ask you prawns. I wonder if there is a better way? ? ? ? ? |
|