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Help: About the filling of 3D graphics

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Post time: 2020-11-10 09:30:02
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Existing three-dimensional graphics, such as DXF and 3DS files, need to fill in points on each surface at a certain interval. The surface is generally a triangle. Now the method used is to find the middle point for the three points of the triangle and use a recursive algorithm to The entire graph is filled. But this method requires enough memory (because of the small spacing between graphics) and is slower. So here I ask you prawns. I wonder if there is a better way? ? ? ? ?
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Post time: 2020-11-10 16:00:01
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It's better to paste texture on the surface.
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 Author| Post time: 2020-11-10 17:00:01
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I need all point data.
The main problem is to layer three-dimensional graphics. Divide data by layer.
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