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I really don’t know why some people always take MFC efficiency as a problem. The efficiency of a normal Windows C++ program will never be reduced by using MFC. You can use MFC only as the interface of the program, and the data part is the program. The key to efficiency, such as some large-scale 3D games, may also use MFC. The program is dead, people are alive, using the MFC framework, do you only use afxtempl when you need a container, not std::vector std::list..., do you have to use CString, and Can't use std::string std::wstring? |
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