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D3D programs written in C #, the CPU consumption has reached 50% of terror

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Post time: 2020-2-17 12:00:02
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A very simple 2D mobile subtitle drawn using D3D. After viewing it, the CPU usage remained at about 50%, which is scary.
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Post time: 2020-4-22 12:00:01
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It's scary. Is it bad to write in vc, why not use c #. This is equivalent to let the bike participate in F1
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 Author| Post time: 2020-4-22 18:45:01
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C # + XNA is the future direction

When the C language just came out, use assembly to say: Can the efficiency be high?
When C ++ came out, the one using C said: Can the efficiency be higher?
When C # came out, the one using C ++ said: Can the efficiency be higher?

Haha, it always develops :)
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Post time: 2020-8-24 08:15:02
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How many frames? This is the key
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