|  | 
 
| void __fastcall TFormMain :: RenderGLScene () {
 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 DrawObjects ();
 glFlush ();
 }
 void __fastcall TFormMain :: DrawObjects ()
 {
 glBegin (GL_LINE_STRIP);
 glColor3f (1.0f, 0.0f, 0.0f); // Set the current color to red
 glVertex3f (0.0f, 0.0f, 0.0f);
 glVertex3f (0.0f, X, 0.0f); // X is a changed value, which is read in from outside through RS232
 glEnd ();
 }
 With the above method, there is always a straight line from 0, 0, 0 to the latest X value, how to achieve a little bit of connection, rather than the connection from the first point to the last point.
 The effect I need is similar to that in the drawing software, as the mouse moves, it follows the line.
 In addition, if you do not use glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); how to eliminate flicker?
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